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Author Topic: Metroid in-game level map hack?  (Read 1 times)
safaribans
Guest
« on: April 28, 2010, 11:26:13 pm »

I'm wondering if anyone knows if there is a patch that adds an in game map (ala Super Metroid) to the original Metroid?

I could have sworn I'd read a thread about it, but have googled, can't find it, nor any patch.

Does it exist? Did I dream it? Is it a feasible ASM hack?
Celice
Guest
« Reply #1 on: April 29, 2010, 12:22:05 am »

I saw a thread about one on acmlm years and years ago... it was kinda awesome Smiley  Don't remember which version of acmlm it was though...
Tomato
Guest
« Reply #2 on: April 29, 2010, 08:52:59 am »

Is this what you're thinking of?

http://www.neillcorlett.com/metroidlua/
Moulinoski
Guest
« Reply #3 on: April 29, 2010, 11:26:08 am »

Hmm... But that's not a hack, but some sort of emulator add-on... Or something... Should still work if you're using FCEU...
MathOnNapkins
Guest
« Reply #4 on: April 29, 2010, 12:16:19 pm »

The guy that did it was Parasyte, I'm pretty sure of that. But I googled it and couldn't come up with much of anything.
Grond
Guest
« Reply #5 on: April 29, 2010, 12:29:35 pm »

There are patches for an in-game mini-map as well as for a wall-jump feature, both made by Parasyte. (Around the time he made these, he was working on a very impressive-looking hack called Metroid: Ruins. Shame it was never completed*...)

I happened to have these two patches stowed in the depths of my drive from a time when I briefly dabbled in Metroid hacking. They can be gotten at http://members.fortunecity.com/grond1911/metroid.html for the time being.

Personally, I don't like the default usage of the 'empty energy tank' graphic for the empty spaces on the mini-map... however you can make it use blank tiles instead by hex-editing ROM offset $1CA7D from 6E to 6D after patching (in an otherwise-unhacked Metroid; some hacks may use tile 6D for new graphics.)
The tile used for rooms can also be changed, at $1CA79.

The Acmlm Board thread where both of these were originally posted (most certainly the thread Celice was referring to):
http://acmlm.kafuka.org/archive2/thread.php?id=3483
Unfortunately the screens of Metroid: Ruins linked to in the thread don't even seem to be in the Wayback Machine, so I fear they have vanished from the net Sad

*A small thread wherein Parasyte gives his reasons for not finishing MR:
http://acmlm.no-ip.org/archive2/thread.php?id=11348

EDIT:
Forgot to mention that yes, these two patches can be used together--just make sure to apply the map patch first and the walljump patch after.
« Last Edit: April 29, 2010, 12:47:55 pm by Grond »
Aeana
Guest
« Reply #6 on: April 29, 2010, 03:25:12 pm »

Quote from: Tomato on April 29, 2010, 08:52:59 am
Is this what you're thinking of?

http://www.neillcorlett.com/metroidlua/
Wow, that's amazing.  I was just starting to look into FCEUX's Lua myself and I was thinking of interesting things that could be done with it.  This is just... wow.
safaribans
Guest
« Reply #7 on: April 29, 2010, 07:58:33 pm »

Thank you all, it was indeed Parasyte's hack!

As for the Lua add-on, that is amazing, I'm going to compile fceux and try that out too.

Thanks again!

P.S. Sort of beyond General Romhacking, but it would be nice if these were added to romhacking.net.
Would permission from the author be needed, from the readme:

     Can I use this patch in my hack?
     --------------------------------
       You certainly can! Just apply the ips patch over your hacked ROM, and have
     fun with it. All I ask in return is that I'm given credit for the AutoMap in
     your readme, in the ROM, or both. Take your pick.
     You are also free to modify the AutoMap source code however you see fit, with
     just one exception: the copyright notice may not be changed or removed.
     Everything else is open to change."

It doesn't specify much about distribution of the patches and asm source, but it would be a big loss to have this fade into obscurity.
Celice
Guest
« Reply #8 on: May 03, 2010, 03:12:05 am »

Quote from: Grond on April 29, 2010, 12:29:35 pm
There are patches for an in-game mini-map as well as for a wall-jump feature, both made by Parasyte. (Around the time he made these, he was working on a very impressive-looking hack called Metroid: Ruins. Shame it was never completed*...)

I happened to have these two patches stowed in the depths of my drive from a time when I briefly dabbled in Metroid hacking. They can be gotten at http://members.fortunecity.com/grond1911/metroid.html for the time being.

Personally, I don't like the default usage of the 'empty energy tank' graphic for the empty spaces on the mini-map... however you can make it use blank tiles instead by hex-editing ROM offset $1CA7D from 6E to 6D after patching (in an otherwise-unhacked Metroid; some hacks may use tile 6D for new graphics.)
The tile used for rooms can also be changed, at $1CA79.

The Acmlm Board thread where both of these were originally posted (most certainly the thread Celice was referring to):
http://acmlm.kafuka.org/archive2/thread.php?id=3483
Unfortunately the screens of Metroid: Ruins linked to in the thread don't even seem to be in the Wayback Machine, so I fear they have vanished from the net Sad

*A small thread wherein Parasyte gives his reasons for not finishing MR:
http://acmlm.no-ip.org/archive2/thread.php?id=11348

EDIT:
Forgot to mention that yes, these two patches can be used together--just make sure to apply the map patch first and the walljump patch after.
Metroid Ruins.  I remember we saw that title screen.  That was a badass moment.  Ah, if only romhacking was in such youth as it was then XD 

WHAT Final Fantasy Challenge that was an awesome hack I always wanted to hear progress on!!!  I knew it was dead but man I'm reminded of how cool it all ways... please say someone saved some pics of it!  Pleeeeeease it was so badass looking!  I really digged the battle sprites too Wink
fflegend
Guest
« Reply #9 on: May 04, 2010, 03:49:20 pm »

The map patch is pretty awesome. I never knew anything like this existed. It's kind of self-defeating, though. Metroid's rooms are so densely-packed together that your mini-map is not going indicate anything useful. It's still a cool concept, none-the-less.

Perhaps if the mini-map were larger and could indicate some kind of markers, (bosses, pick-ups) it would be more practical.
Dragonsbrethren
Guest
« Reply #10 on: May 04, 2010, 04:42:30 pm »

Yeah, that's how I always felt about it too. It really was pretty worthless the way it was implemented.
Grond
Guest
« Reply #11 on: May 04, 2010, 07:19:47 pm »

I played around with this a little bit more, and it's actually a trivial matter to increase the area shown by the map. The main problem is the graphical glitches that occur due the extra sprites being drawn to the screen. But pushing the map up to a 4x4 grid seems to work okay, at least in the few minutes I playtested it. Try it out by making these changes to the patched ROM:

$1CA63: 03 -> 04
$1CA9B: 03 -> 04
$1CAC4: 12 -> 16

Celice, there are a few screens of FFC availiable at this link: http://web.archive.org/web/20040609102642/http://challenges.cg-games.net/ffc/
Most of the pictures weren't archived though, it seems (at least I could only get 8 of them to load in the screenshots page).
Celice
Guest
« Reply #12 on: May 04, 2010, 09:06:12 pm »

Awesome!  Though the great forest temple setting isn't there...  Cry  That was the bomb.  I wish someone had saved a few of them  :banghead:
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