Oh, thanks Silver-X!!!
Here's some other useful things I found while scouring the 'net.
Some of these might be repeats of what you have, but hey, let's get all the CV2 stuff in one spot.
I'll grab all that I can find and we'll make one big document...
0031 - Lives
0037 - D-Pad Pushing (00-Idle 01-Left FF-Right)
0046 - Experience: 99XX
0047 - Experience: XX99
0048 - Hearts: 99XX
0049 - Hearts: XX99
004A - Weapon Bit Flag
\t01 - Dagger
\t02 - Silver Dagger
\t03 - Golden Knife
\t04 - Holy Water
\t05 - Crystal
\t06 - Sacred Flame
\t07 - Oak Stake
\t08 - Nothing
004C - Laurels
004D - Garlic
0058 - Map X Chunk
0059 - Map X Position
006A - Simon Y Position
0077 - Dialog writing text row
0078 - Dialog writing text column
007B - Dialog text timeout until next letter.
007C - Dialog text memory offset
007D - Dialog starting column
\tAlso the dialog timeout to automatically disappear
\tAlso the option highlighted for Yes/No questions.
007F - Sun flag (1=Day, 0=Night)
0080 - Current Hit Points (x8)
0080 - Maximum Hit Points (x8)
0083 - Game Time (Days)
0084 - Game Time (Seconds)
0085 - Game Time (Minutes)
0086 - Game Time (Hours) (6-17 Day time, 18-5 Night time)
0087 - Counter for day/night palette shift.
0088 - Counter for day/night palette shift.
008B - Level
0091 - Inventory Bit Flag
\t01 - Rib
\t02 - Heart
\t03 - Eye
\t04 - Nail
\t05 - Ring
\t06 - White Crystal
\t07 - Blue Crystal
\t6+7 - Red Crystal
0092 - Carry Items Bit Flag
\t01 - Silk Bag
\t02 - Magic Cross
\t03 - Laurels
\t04 - Garlic
0300 - Simon Sprite Frame
0303-0305 - Weapon Frame
0306-030B - Object Frame
0318-031D - Object Palette
0324 - Simon Y Pos on Screen
0327-0329 - Weapon Y
032A-032F - Object Y
0336 - Simon Jumping Work ?
0339-033B - Weapon Work 1?
033C - Object Work ?
0348 - Simon X Pos on Screen
034B-034D - Weapon X
034E-0353 - Object X
0360 - Object Work?
036C - Simon Y Delta
036F-0371 - Weapon Y Delta (Signed)
0372-0377 - Object Y Delta (Signed)
037E - Object Work ?
0381-0383 - Weapon Work 2?
0384 - Object Work?
0393-0395 - Weapon X Delta (Signed)
0396-039B - Object X Delta (Signed)
03B7-03B9 - Weapon Index (See List)
03BA-03BF - Object Index (See List)
03D8 - Simon Action
\t00 - Idle
\t01 - Walking
\t02 - Jumping
\t03 - Crouching
\t04 - Attacking
03DB-03DD - Weapon Flags
0402-0407 - Object Frame
040E - Movement flag? (00 - when moving, 01 - When jumping or crouching, 11 - When idle)
0420 - Simon Sprite Mirroring
0423-0425 - Weapon Sprite Mirroring
0426-042B - Object Sprite Mirroring
0434 - Whip
\t00 - Leather Whip
\t01 - Thorn Whip
\t02 - Chain Whip
\t03 - Morning Star
\t04 - Flame Whip
0445 - Whip State
\t00 - Idle
\t01 - Back
\t02 - Middle
\t03 - Forward
0446 - Jumping Flag
0447-0449 - Weapon Flags
044A - Object Work?
0457 - Delay between next whip.
045C - Object Work?
046E - Object Work?
04C2 - Set at 1 when up is pressed, set to 0 when down is pressed.
04C5-04C7 - Weapon State
04C8-04CD - Object Hit Points / OR - Index2 (See Table)
04DA - Object Work?
04F8 - Invincibility Timeout
Weapon Index
01 - Dagger
02 - Silver Dagger
03 - Golden Knife
04 - Holy Water
05 - Diamond
06 - Sacred Fire
07 -
08 -
09 - Garlic
Object Index
00 - None
01 - Town Bat
02 -
03 - Skeleton / Skeleton Warrior
04 - Fishman
05 - Spearman
06 - Gator Men
07 -
08 - Floating Eye
09 - Bat (Flying)
0A - Medusa
0B -
0C - Bouncing Skeleton Bone Fire
0D - Bouncing Skeleton
0E - Spider
0F - Winged Devil
10 - Floating Skull
11 - Bat (Swooping)
12 -
13 -
14 -
15 -
16 -
17 - Town Zombie
18 - Marsh Spitter
19 -
1A - Spider Silk
1B -
1C -
1D - Burning Man
1E - Old Man In Cemetery
1F - Slime
20 - Flying Spike
21 - Horizontally moving platform (Tall)
22 - Horizontally moving platform (Wide) / Vertically Moving Platform (Wide)
23 -
24 - Sign
25 - Crystal Orb / Bag
26 -
27 - Clue Book
28 -
29 - Red Woman
2A - Man
2B -
2C - Old Woman
2D - Priest
2E - Cloaked Man (Town)
2F - Cloaked Man (Outside)
30 - Enemy Fireball
31 -
32 - Seeking Fireball
33 - Spider Web
34 - Vertically moving platform (Narrow)
35 - Old Man
36 - Enemy Explosion
37 - Heart / Half Heart / Big Heart
38 - Cemetery Hand
39 -
3A - Mummy
3B - Harpy
3C - Ferryman
3D - Ferryboat
3E -
3F - Giant Plant
40 - Leech
41 -
42 - Camilla
43 - Marsh?
44 - Grim Reaper
45 - Camilla Tear
46 - Reaper Scythe
47 - Dracula
48 - Dracula Scythe
49 -
4A -
4B - Organ Bag
4C - Dracula Summoning Fire
4D - Dracula Explosion Fire
Object Index 2
18 - Orb (Rib)
19 - Orb (Heart)
1A - Orb (Eyeball)
1B - Orb (Nail)
1C - Orb (Ring)
77 - Golden Knife
42 - Cloaked man selling Chain Whip
......
And
CV2_Notes~Z