Hi,
In the same vein as my last post, I'm now trying to break on an OAM event: my goal is to know how some particular sprites are loaded.
The OAM is bounded between 0xFE00 and 0xFE9F. According to the BGB VRAM viewer, the sprite is written at 0xFE10, and it's the tile located at 0:8300. So I tried to put some (read/write) access breakpoints on 0xFE10 and 0x8300 but it never breaks.
Can anyone provide more information about this?
Thanks