Hi there,
I have a problem, there are tons of tools out there to extract/edit/insert graphics/tiles but they seem been created for 1 graphic at time....what if u have alot of graphics??
I have actually 2 project in mind; the first one is for psx:
1 file with 600 something TIM inside,
extracted with tim TimMultiRip, do i have to now convert all by hand??
At least a preview of the files in window would be help full even if it's still a looooong job to do.
The second project is even worse because of many things.
It's for NDS, 1 file with a pointer table and many single LZSS compressed graphics, none of this graphics in stored like they appear in the screen:
the most graphics on screen are like
ABCD after decompressing they are stored as AB
CD
or
ABC
DEF
GHI after decompression i see them as A
B
C
D
...
for a total of 3500 something graphics O.o
Sadly i lack on programming skills so my question is if there is a "TimMultiRip" tool out there for the NDS that support LZSS compression with maybe a build in graphic converter and that can then put the file together again after the edit?
I believe Pokemon games use such files too, no tools from that side??
What about the order of the graphics??
is there a Remapper /reorder for graphics of NDS with batch processing support??
It would even be ok if he work only in 1 way because the graphics are very simple (basically only windows with some text or some "logo" that have to be changed anyway).
Means i could create the translated graphics in png/bmp/etc.. from scratch already and i just need the program to remap /compress and insert in the big file.
Thanks for suggestions/tips/secrets or maybe somebody is ready to create me such tools. :thumbsup: