Why would you use IDA for pointers? :huh:
Only reason you should use IDA is for reversing code.
(Unless your game stored them in the code, but i've looked at alot of PS2 games and have never seen that happen)
PS2 pointers can be as simple as any system, its all a matter of the game rather the system.
I'm are translating Castlevania L.O.I. PS2 and I don't know find the TIM2 or the graphics used in game...
If you dont know the format, use Tile Molester and open a RAM dump of your game.
Play with the settings till you see what looks to be a texture.
Tile Molester shows you the offset that image is at.
Open the ram dump in a hex editor and go to that offset and look at the header of the image.
Also, you should extract the content from the entire game.