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Topic: Shadowrun snes (Read 2 times)
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Johnvooker
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« on: January 19, 2010, 01:57:09 am » |
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What is the best way to hack this game i tried using a hex editor, but nothing makes sense in the ROM it self.
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Gil Galad
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« Reply #1 on: January 19, 2010, 03:07:02 am » |
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What is the best way to hack this game i tried using a hex editor, but nothing makes sense in the ROM it self.
You could be more specific in what you want to hack and ask more specific questions. In the start, nothing makes sense looking at the game in a hex editor, because you have to map out the data yourself.
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Johnvooker
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« Reply #2 on: January 19, 2010, 11:44:15 am » |
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Right i was thinking of editing some of the runners weapons hp and mp, but what is a good start in doing that if you may help please if you can help me in anyway.
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« Last Edit: January 19, 2010, 12:03:49 pm by Johnvooker »
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Gil Galad
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« Reply #3 on: January 19, 2010, 12:03:44 pm » |
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Right i was thinking of editing some of the runners weapons hp and mp, but what is a good start in doing that if you may no please if you can help me in anyway.
Check to see if there are any cheats first. If not, make one of your own through a emulator. Once you have the cheat, you have to track down the code/data from the ROM image. I suspect that you could find the starting HP/MP somewhere in the ROM image, but you'd have to track it down by debugging and by deduction. Good luck.
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Johnvooker
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« Reply #4 on: January 19, 2010, 12:08:16 pm » |
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Right i was thinking of editing some of the runners weapons hp and mp, but what is a good start in doing that if you may no please if you can help me in anyway.
Check to see if there are any cheats first. If not, make one of your own through a emulator. Once you have the cheat, you have to track down the code/data from the ROM image. I suspect that you could find the starting HP/MP somewhere in the ROM image, but you'd have to track it down by debugging and by deduction. Good luck. What is the best debugging emulator?
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Johnvooker
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« Reply #6 on: January 19, 2010, 12:40:09 pm » |
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Thanks this will help me a lot.
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DarknessSavior
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« Reply #7 on: January 19, 2010, 01:08:59 pm » |
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Right i was thinking of editing some of the runners weapons hp and mp, but what is a good start in doing that if you may no please if you can help me in anyway.
Check to see if there are any cheats first. If not, make one of your own through a emulator. Once you have the cheat, you have to track down the code/data from the ROM image. I suspect that you could find the starting HP/MP somewhere in the ROM image, but you'd have to track it down by debugging and by deduction. Good luck. What is the best debugging emulator? For SNES? It used to just be "Geiger's SNES", and that's it. But, if you have a computer capable of running it, bsnes now has a debugger as well. The jury's still out on which is better. ~DS
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meunierd
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« Reply #9 on: February 03, 2010, 12:52:23 pm » |
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Right i was thinking of editing some of the runners weapons hp and mp, but what is a good start in doing that if you may no please if you can help me in anyway.
Check to see if there are any cheats first. If not, make one of your own through a emulator. Once you have the cheat, you have to track down the code/data from the ROM image. I suspect that you could find the starting HP/MP somewhere in the ROM image, but you'd have to track it down by debugging and by deduction. Good luck. What is the best debugging emulator? For SNES? It used to just be "Geiger's SNES", and that's it. But, if you have a computer capable of running it, bsnes now has a debugger as well. The jury's still out on which is better. ~DS Well, one would assume a more accurate emulator to produce more accurate debugging information. Yeah?
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Vegetaman
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« Reply #10 on: February 03, 2010, 02:42:48 pm » |
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I remember The Admiral posting a few more tidbits awhile back when working on his FAQ, where he figured out a lot of this stuff (he managed to get all the damage formulas and stuff out of the ROM). Sadly, that topic where he was dissecting the ROM is long gone (eaten by the evil purge machine). However, I see there was one piece left over (though encompassed by what you posted previously): Spatter 7E3C31 / 7E3C32 - Armor Name 7E3C33 - Defense 7E3C34 / 7E3C35 - Weapon Name 7E3C36 - Shot Type 7E3C37 - Attack Power 7E3C38 - Accuracy Any time I want to poke around in the game, I use The Admiral's FAQ to start looking for stuff I recognize: http://www.gamefaqs.com/console/snes/file/588651/19826
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Johnvooker
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« Reply #11 on: February 03, 2010, 05:12:39 pm » |
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I remember The Admiral posting a few more tidbits awhile back when working on his FAQ, where he figured out a lot of this stuff (he managed to get all the damage formulas and stuff out of the ROM). Sadly, that topic where he was dissecting the ROM is long gone (eaten by the evil purge machine). However, I see there was one piece left over (though encompassed by what you posted previously): Spatter 7E3C31 / 7E3C32 - Armor Name 7E3C33 - Defense 7E3C34 / 7E3C35 - Weapon Name 7E3C36 - Shot Type 7E3C37 - Attack Power 7E3C38 - Accuracy Any time I want to poke around in the game, I use The Admiral's FAQ to start looking for stuff I recognize: http://www.gamefaqs.com/console/snes/file/588651/19826how do use this?
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Vegetaman
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« Reply #12 on: February 03, 2010, 06:19:24 pm » |
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how do use this?
It's quite simple. Just start with this information: shot types ---------- 00 - heavy 01 - auto 05 - spell 06 - light
weapon names ------------ 3401 - Warhawk Heavy Pistol 4201 - Warhawk Heavy Pistol 4B19 - Beretta 101T 5001 - Viper H. Pistol 5219 - Beretta 101T 6802 - Defiance T-250 Shotgun 6F02 - Defiance T-250 Shotgun 9601 - Uzi III 9D01 - Uzi III C317 - Colt L36 Pistol EC0B - HK227 Assault Rifle FA12 - Fichetti Light Pistol
armor names ----------- 5708 - Mesh Jacket 6508 - Mesh Jacket 6C08 - Mesh Jacket 7308 - Mesh Jacket 8108 - Mesh Jacket 8808 - Mesh Jacket 8F08 - Mesh Jacket AA18 - Bulletproof Vest B118 - Bulletproof Vest Okay, now we go and look for... Let's say the HK 227 assault rifle and the Bulletproof Vest (should be had by Frogtongue, the merc from Wastelands): http://img208.imageshack.us/img208/7818/shadoww.jpgI spy B118 (Bulletproof Vest) and EC0B (HK 227 Assault Rifle). But, just to make sure, we check that against The Admiral's FAQ for his stats and equip: http://img269.imageshack.us/img269/3115/frogx.jpgArmor Name: Bulletproof Vest (yes) Defense: 3 (this matches Admiral's FAQ) Weapon Name: HK 227 Assault Rifle (yes) Shot Type: 00 (Heavy) (this is correct) Power: 6 (this matches Admiral's FAQ) Accuracy: 2 (this also matches Admiral's FAQ) This means that, for the ROM I was running: (U) [!], Frogtongue's offsets for those particular things are: Armor Name: 174C-174D Defense: 174E Weapon Name: 174F-1750 Shot Type: 1751 Power: 1752 Accuracy: 1753 That should get you started... At any rate... Even if you look at those offsets and don't see the data there, if you search for: B11803EC0B000602 in a hex editor, you should find Frogtongue's information. You can apply this to any other runner. As for the other stats, refer to the info that Dragoon ZERO gave you earlier.
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« Last Edit: February 03, 2010, 06:26:47 pm by Vegetaman »
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Johnvooker
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« Reply #13 on: February 04, 2010, 01:55:58 am » |
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extra_anchovy
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« Reply #14 on: August 26, 2010, 05:12:58 am » |
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how would you go about replacing the first runner in the bar from Orifice with a different one (e.g Jetboy)?
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