+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Chrono Cross Enemy Editor plus a Sample ppf
Pages: [1]
Author Topic: Chrono Cross Enemy Editor plus a Sample ppf  (Read 2 times)
Magil
Guest
« on: December 28, 2009, 08:01:16 am »


Click for a full-sized image.
http://cc.ffsky.cn/files/ccenemyedit.zip
There's a readme.txt so I'm not explaining it too much here.

Some small tricks:
* Those who played Chrono Cross will know Sprigg can doppelgang to some enemies. Those enemies use same stats as their original forms, except HP. The doppelgang data will be stored in data\\enemydata.lzs, a lzss compressed file. If you want to make them different, you can use another copy of this tool set and copy the generated lzs file manually.
* Dario uses 2 textures as well as some bosses. If you want to doppelgang him, you must edit the model and texture or else it will override some other stuff in VRAM. Check the smaple info below.
* Some enemies can't be doppelganged correctly or will crash the game. That is because a) they are in disc 2 but you try to doppelgang in disc 1 b) Their model or animation data are too big. I can't test all of them, Dark Serge, Dragons for example.

Sample
* If you don't want the sample, just delete data\\enemydata.bin and replace it with data\\enemydata.bin.bak.
* Includes Dario and Shaker Brothers. I filled their element grids harshly. Dario uses a self-edited model and texture, so you may notice it is in lower quality. But at least I made it doppelgangable.
* Here're the ppf files if you only want a try. http://cc.ffsky.cn/files/ccenemyedit.rar
* If you don't use the save file provided, keep in mind Shaker brothers can only be learnt when you fight them for the last time -- Isle of the Damned.


« Last Edit: December 28, 2009, 08:14:12 am by Magil »
Daniel Eakins
Guest
« Reply #1 on: December 29, 2009, 08:15:22 am »

Playable Dario! That's awesome :thumbsup: :thumbsup:
Aprocalypse
Guest
« Reply #2 on: January 01, 2010, 10:48:20 am »

Wow - awesome!

I am so playing around with this. >Smiley
MeshGearFox
Guest
« Reply #3 on: April 08, 2010, 05:29:20 pm »

Hey, I just discovered this. Maybe I'm alone here, but I really loved CC -- except I found it kind of easy. It looks like, working with this program and fiddling with enemy stats, a lot could be done to address that.

I'm wondering, though -- is there any way to edit which skills the enemies use? I see you can edit their dopplegang'd form's skills. Although, I'm also wondering if that's store in a different manner than an element grid, as I don't recall enemies having attack use limits (I think...)
Vehek
Guest
« Reply #4 on: April 08, 2010, 09:38:26 pm »

Quote from: MeshGearFox on April 08, 2010, 05:29:20 pm
I'm wondering, though -- is there any way to edit which skills the enemies use?
That's handled by "battlescript", which is exactly what the name suggests. What skills an enemy can use is unconnected to the Element grid; they use the Elements the scripting tells them to, regardless of if it's in the grid.
MeshGearFox
Guest
« Reply #5 on: April 13, 2010, 10:34:11 pm »

Huh, interesting. Is there any way of accessing that? I'm assuming there were more CC hacking documents/utils prior to... the Compendium throwing a fit, although I'm not having much luck finding them.
Magil
Guest
« Reply #6 on: April 15, 2010, 09:29:46 pm »

Yeah, editing the script is quite possible. But in that case someone needs to create a script decompiler/compiler which can at least make the output result readable.
And you'll need to re-insert the result, which is not possible without rebulding the CD if your version is longer than original.
itoikenza
Guest
« Reply #7 on: March 01, 2011, 08:10:27 pm »

could someone reupload http://cc.ffsky.cn/files/ccenemyedit.zip to mediafire...
edit: nevermind i got it already... sure wish Dark Serge was playable...

Magil, could you please make a room/battle music modifier too?
« Last Edit: March 10, 2011, 06:20:53 pm by itoikenza »
helian
Guest
« Reply #8 on: July 18, 2011, 04:36:26 pm »

Please ,anyone!!!
How does this chrono cross editor work?Huh
itoikenza
Guest
« Reply #9 on: July 18, 2011, 04:41:41 pm »

you need "net framework" preferably latest ver. to get it up and running...
helian
Guest
« Reply #10 on: July 19, 2011, 11:24:35 am »

itoikenza...
I play chrono cross on emulator epsxe170,I can run ccenemyedit.exe but I have not quite understood what do I do next.
So do I modify any save or what?Huh
Helppp!!!
itoikenza
Guest
« Reply #11 on: July 19, 2011, 01:22:02 pm »

first run ccenemyedit then edit the grid with moves you want to have. then
you have to edit list1.txt and list2.txt to be your iso's location=
C:\\epsxe170\\iso\\cd1.iso

then your epsxe's patches folder location=

C:\\epsxe170\\patches\\SLUS_010.41

then save the changes. then execute "ppf.bat" which is located in the ccenemyedit folder.
then hit enter after each prompt you see. the program should patch the iso/bin for you...

edit: don't use location names with spaces! ex. "c:\\epsxe 170". program doesn't like it!
helian
Guest
« Reply #12 on: July 19, 2011, 03:53:25 pm »

Thanks a tone,I will give it a try.
By the way is it possible for a YouTube tutorial?
This game is epic,it reminds me all of the happy gaming time!!!

July 21, 2011, 01:41:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Still no luck! Embarrassed
Maybe I'm becoming a little annoying,so three more questions: 
First,I've got an .img of chrono cross and not an .iso ,is that a problem?
Second,I can't seem to find this patch folder SLUS_010.41 ,is this important?
Finally.What is the priority steps,do I run first epse170 and follow the rest or the vice versa.
« Last Edit: July 21, 2011, 01:41:12 am by helian »
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC