I would say to look at some disassemblies, but in this case the one in question isn't updated too often anymore.
"LZ" decompression routine
Coming in: $F3-$F5 - source
$F6-$F8 - destination
C2/FF6D:	8B      	PHB
C2/FF6E:	0B      	PHD
C2/FF6F:	A20000  	LDX #$0000     (LDX $00...)
C2/FF72:	DA      	PHX
C2/FF73:	2B      	PLD
C2/FF74:	C220    	REP #$20
C2/FF76:	A7F3    	LDA [$F3]
C2/FF78:	85FC    	STA $FC
C2/FF7A:	A5F6    	LDA $F6
C2/FF7C:	8F812100	STA $002181
C2/FF80:	E220    	SEP #$20
C2/FF82:	A5F8    	LDA $F8
C2/FF84:	2901    	AND #$01
C2/FF86:	8F832100	STA $002183
C2/FF8A:	A901    	LDA #$01
C2/FF8C:	85FE    	STA $FE
C2/FF8E:	A00200  	LDY #$0002
C2/FF91:	A97F    	LDA #$7F
C2/FF93:	48      	PHA
C2/FF94:	AB      	PLB
C2/FF95:	A200F8  	LDX #$F800
C2/FF98:	7B      	TDC
C2/FF99:	9D0000  	STA $0000,x    (zero out $F800 - $FFFF)
C2/FF9C:	E8      	INX
C2/FF9D:	D0FA    	BNE $FF99
C2/FF9F:	A2DEFF  	LDX #$FFDE
C2/FFA2:	C6FE    	DEC $FE
C2/FFA4:	D009    	BNE $FFAF
C2/FFA6:	A908    	LDA #$08
C2/FFA8:	85FE    	STA $FE
C2/FFAA:	B7F3    	LDA [$F3],y    (grab a byte from the buffer)
C2/FFAC:	85FF    	STA $FF        (save it for now)
C2/FFAE:	C8      	INY            (next byte in the buffer)
C2/FFAF:	46FF    	LSR $FF
C2/FFB1:	9011    	BCC $FFC4
C2/FFB3:	B7F3    	LDA [$F3],y    (grab next byte from the buffer)
C2/FFB5:	8F802100	STA $002180    (to WRAM!)
C2/FFB9:	9D0000  	STA $0000,x    (and then to 7F/FFDE+X)
C2/FFBC:	E8      	INX
C2/FFBD:	D037    	BNE $FFF6
C2/FFF6:	C8      	INY
C2/FFF7:	C4FC    	CPY $FC
C2/FFF9:	D0A7    	BNE $FFA2
C2/FFBF:	A200F8  	LDX #$F800
C2/FFC2:	8032    	BRA $FFF6
C2/FFC4:	B7F3    	LDA [$F3],y    (grab next byte from the buffer)
C2/FFC6:	EB      	XBA
C2/FFC7:	C8      	INY            (next byte in the buffer)
C2/FFC8:	84F9    	STY $F9        (save it for now)
C2/FFCA:	B7F3    	LDA [$F3],y    (grab another byte from the buffer)
C2/FFCC:	4A      	LSR A
C2/FFCD:	4A      	LSR A
C2/FFCE:	4A      	LSR A          (divide by 8)
C2/FFCF:	18      	CLC
C2/FFD0:	6903    	ADC #$03       (and add 3)
C2/FFD2:	85FB    	STA $FB
C2/FFD4:	B7F3    	LDA [$F3],y    (grab same byte as C2/FFCA)
C2/FFD6:	09F8    	ORA #$F8       (set bits 3-7, this'll become an address)
C2/FFD8:	EB      	XBA
C2/FFD9:	A8      	TAY
C2/FFDA:	B90000  	LDA $0000,y    (load from 7F/F800+Y)
C2/FFDD:	8F802100	STA $002180    (to WRAM!)
C2/FFE1:	9D0000  	STA $0000,x    (and to 7F/FFDE+X)
C2/FFE4:	E8      	INX            (has X reached 0 yet?)
C2/FFE5:	D003    	BNE $FFEA      (branch if not)
C2/FFE7:	A200F8  	LDX #$F800     (if so, set the starting position again)
C2/FFEA:	C8      	INY            (has Y reached 0 yet?)
C2/FFEB:	D003    	BNE $FFF0      (branch if not)
C2/FFED:	A000F8  	LDY #$F800     (if so, set the starting position again)
C2/FFF0:	C6FB    	DEC $FB
C2/FFF2:	D0E6    	BNE $FFDA
C2/FFF4:	A4F9    	LDY $F9
C2/FFF6:	C8      	INY
C2/FFF7:	C4FC    	CPY $FC        (have we run out of bytes to copy or exceeded the buffer?)
C2/FFF9:	D0A7    	BNE $FFA2      (if not, keep working)
C2/FFFB:	7B      	TDC            (yay, all done)
C2/FFFC:	EB      	XBA
C2/FFFD:	2B      	PLD
C2/FFFE:	AB      	PLB
C2/FFFF:	6B      	RTL
There's 5 or 6 of these LZ decompression routines all scattered around the rom, all of them long calls. :banghead:
This may also interest you:
Various LZ-compressed sequences, and a giant head-scratcher for organization
Wedge, Vicks, and Terra walking to Narshe with credits
C2/6800:	4C1368  	JMP $6813      (no BRA?)
World being torn apart
C2/6803:	4C0C68  	JMP $680C      (no BRA?)
Rise of the floating continent
C2/6806:	4C1A68  	JMP $681A      (no BRA?)
Title screen
C2/6809:	4C2168  	JMP $6821      (no BRA?)
C2/680C:	202868  	JSR $6828      (from C0/B96C -> C2/6803)
C2/680F:	5C00507E	JMP $7E5000
C2/6813:	202868  	JSR $6828      (from C0/B998 -> C2/6800)
C2/6816:	5C03507E	JMP $7E5003
C2/681A:	202868  	JSR $6828      (from C0/BA57 -> C2/6806)
C2/681D:	5C06507E	JMP $7E5006
C2/6821:	202868  	JSR $6828      (from C0/BA6F -> C2/6809)
C2/6824:	5C09507E	JMP $7E5009