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Author Topic: Anybody have a late-game BoF1 savestate I can borrow?  (Read 1 times)
Ryusui
Guest
« on: December 02, 2009, 03:07:16 pm »

That's right, the famous procrastinator is back to work. I've gotten the FWF displaying the good old Latin alphabet, finally: it uses the same tile mapping table system as BoF2.

So yeah, not only has d4s taught me some good programming practices, but I think I'm also going to follow his example with FWF for the menu system and VWF for the dialogue and "special" cases, rather than full VWF throughout. I've got plenty of room for monster names IIRC, so it's character names I'll be trying to add VWF for: yes, getting "Gilliam" and "Builder" to work is a high priority for this project. XD

Still, there's the matter of my magnum opus in this project: the new menu system, and how it overlaps the character data. I can't really do anything about it until I've gotten a party big enough that the characters start filling up the right-hand column, but I could kickstart the interface overhauling process if I had a save with a full party.

Can anyone provide?
KingMike
Guest
« Reply #1 on: December 02, 2009, 03:33:27 pm »

Just dumped the SRAM from my cart, which still has my 10-year-old near-end saves. I'll upload it in a bit.

SRAM download
« Last Edit: December 02, 2009, 03:46:44 pm by KingMike »
Ryusui
Guest
« Reply #2 on: December 02, 2009, 03:42:07 pm »

I had a brief freakout when I realized that my translation is based off the Japanese version while your savestates are going to be from the U.S. one...thankfully, I checked just now and the two are cross-compatible, apart from the garbled names (hi there, TSUnome!).

EDIT: Oh, and I think I've figured out a clever way to make it work. :3 The stats displayed on the menu are already truncated: no names given, just level, HP and AP (and those are marked with "H" and "A" instead of the full abbreviations). So why not just go the distance and cut out the max HP and AP indicators on the display? The level indicator aligns with the current HP and AP indicators, anyway. Then I'd easily have room for all the characters...I think. ^_^;

Right now, the character panels look like this:

Code:
XXXX
XXXX L  1
XXXX H 20/ 20
XXXX A  0/  0

But when I'm done, they'll look like this:

Code:
XXXX
XXXX L  1
XXXX H 20
XXXX A  0

Any objections?
« Last Edit: December 02, 2009, 07:27:31 pm by Ryusui »
Hamlet
Guest
« Reply #3 on: December 04, 2009, 02:28:44 am »

Personally. I prefer seeing my MAX HP amount etc. and not just my current amount. Led me to some embarrassing gaming moments in the past (e. g. healing characters that had lost only a few HP and were far from “being in danger”). So if there were the possibility to view both, I'd always prefer that. Ergo: Without the intention to sound rude, I do not think this “change” is good. Wink
Of course I know that You have to take many other considerations into account (extra room for characters etc.) but if I were to choose just between the two version, I'm all for the first one.
Gideon Zhi
Guest
« Reply #4 on: December 04, 2009, 02:35:25 am »

I agree with Hamlet. In one case I actually went so far as to *add* Max HP and MP displays where there were none.
Hamlet
Guest
« Reply #5 on: December 04, 2009, 02:49:08 am »

And for this You deserve a whole “bag” of THANKS, Gid.
BTW, what game is this??? I have never seen it before (I think...).
KingMike
Guest
« Reply #6 on: December 04, 2009, 11:16:09 am »

Ancient Magic for SNES.
Nightcrawler
Guest
« Reply #7 on: December 04, 2009, 12:50:37 pm »

I agree with Gid and Hamlet, especially if the game already provided the information. Taking it out is a bit detrimental. I hope you don't continue with the mentality of taking things out of the game for the rest of the project. The result will likely be inferior to the original and that's the opposite of your goals here.
Hamlet
Guest
« Reply #8 on: December 04, 2009, 02:11:50 pm »

Quote from: KingMike on December 04, 2009, 11:16:09 am
Ancient Magic for SNES.
Thank You. Wink

Another RPG for the SNES I had no idea of...
Ryusui
Guest
« Reply #9 on: December 04, 2009, 02:33:46 pm »

The status screen for each character still displays their max HP and AP.

Though I suppose you have a point. Maybe there's some way I can have my cake here and eat it too...
KingMike
Guest
« Reply #10 on: December 04, 2009, 03:14:51 pm »

I don't suppose you could somehow do what the battle screen does, and let you hold Select to see max HP/AP in place of current?
(though I forget if Select was also used as a "close menu" button. I know it was used to open the menu, if you didn't assign any shortcuts to X/Y/L/R)
(although the game, or at least the US version, had a bug where if you held Select as you finished entering commands, the max values would be displayed during the entire round)
chiefbootnaca
Guest
« Reply #11 on: December 05, 2009, 03:37:28 am »

Quote from: KingMike on December 04, 2009, 03:14:51 pm
I don't suppose you could somehow do what the battle screen does, and let you hold Select to see max HP/AP in place of current?

Great now I need to hook up my SNES to see about holding select to see the max HP.  Does that work for the GBA version also?  I have no clue I bought it and never played it.
Ryusui
Guest
« Reply #12 on: December 05, 2009, 04:09:26 am »

Damn. Holding Select does work.

And it backs out of the menu, so yeah, not really an option there. So much for that clever plan. Plus, the game's insistence on having all eight party members on screen at all times puts a hamper on my ability to include item names of decent length, especially on the shop's trade-in menu. >_<#
KingMike
Guest
« Reply #13 on: December 05, 2009, 12:20:34 pm »

Quote from: Chief on December 05, 2009, 03:37:28 am
Quote from: KingMike on December 04, 2009, 03:14:51 pm
I don't suppose you could somehow do what the battle screen does, and let you hold Select to see max HP/AP in place of current?

Great now I need to hook up my SNES to see about holding select to see the max HP.  Does that work for the GBA version also?  I have no clue I bought it and never played it.
GBA doesn't, since it displays current HP/AP with a bar meter. It uses a BoF2-style field menu with, BoF4-like (I think) battle menus.
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