A030_00.iear contains the following:
| Main header: | 
| Offset | Size | Contents | 
| 0x00 | 0x04 | magic bytes "MAIN" | 
| 0x04 | 0x04 | 0x39 | 
| 0x08 | 0x04 | 0x00 | 
| 0x0C | 0x04 | 0x00 | 
| Subheader | 
| 0x00 | 0x04 | magic bytes "JTBL" | 
| 0x04 | 0x04 | Number of Words following this header | 
| 0x08 | 0x04 | 0x00 | 
| 0x0C | 0x04 | 0x00 | 
| List of Words: | 
| [File offset relative to file start][Size]... | 
| End header | 
| 0x00 | 0x04 | magic bytes "ENDT" | 
| 0x04 | 0x04 | 0x00 | 
| 0x08 | 0x04 | 0x00 | 
| 0x0C | 0x04 | 0x00 | 
The files referenced themselves seem to be common Nintendo files: 
http://llref.emutalk.net/nds_formats.htmA0117.SAD: Not much info, could mean anything basically.
utility.bin:
| Start of file | 
| Offset | Size | Contents | 
| 0x00 | 0x04 | Start of name table | 
| 0x04 | 0x04 | Size of following name table | 
| 0x08 | 0x04 | Start of pointer table | 
| 0x0C | 0x04 | Size of pointer table | 
| Name table | 
| 0x00 | 0x04 | Begin of folder names | 
| 0x00 | 0x04 | ?? | 
| 0x04 | 0x04 | Begin of Folder 1 names | 
| 0x08 | 0x04 | ?? | 
| ... | 
| Name format: [Folder bit|Length][Name] Folder only: [Pointer table number][??] Folder bit is bit 7 | 
| Pointer table | 
| Table format: [Start offset][End offset+1]... | 
So you can go pretty much from there. utility bin may follow the general nds file system, so you may want to find a guide on that; I couldn't locate one quickly.
cYa,
Tauwasser