What is the difference between multi-tile encoding and dictionary compression? I've tried finding the answer to this question in several documents but the only thing I can seem to fathom is that MTE refers to a system where one byte correlates to a few characters whereas with dictionary compression, a byte correlates to a full word. That would indicate that it's purely a matter of semantics. (I'm just about positive that DTE vs MTE is purely a matter of how many tiles a byte references.)
However, there is a document on this site that explains how to implement a "combined DTE and dictionary compression scheme" which obviously suggests that they are two separate entities.
To avert anyone from going too in depth with their answer, let me state that I am not terribly interested in the coding side of the issue. I am simply hacking a game that uses one of these and I'd like to know exactly which one it is so I don't sound stupid when talking about it.
Author


For example the correct term for the ever popular VWF is actually "proportional font" if you look it up in technical literature. If you can see that MTE and dictionary are basically the same, then you should have no problems implementing either easily. 
