It looks fine to me, it's pretty much the same as every other VWF out there in terms of width. The Advance games used an extra space between most letters so the shadowing didn't merge together, which the new font doesn't do. If you're talking about the first shot, yeah, that text is just hard to read no matter what (unless you use a bold font, like FF3us did).
Hey, maybe I do a patch with the SFC font... didn't thought of it!
I will try out how it looks on this version.
Has anyone the original SFC font ripped here?
I'm curious to see what you do with the menu font; ideally you'll implement a second set of characters with a smaller width table and utilize those for longer strings in the non-English languages. I don't particularly like the ultra-slim fonts used in the European versions (and FF4 Advance), but they are a necessity if you don't want to break the other languages or have more than one set of characters.
I think the only broken language would be Spanish...
Wouldn't it be easier and shorter to use another character set for English?
I am still not sure about how to fix the small font, because I'd like to make
it wider for every language, but whitout breaking any of them.
Well, aside of that, right now I am working on the palette restoration patch.
The first part of it (maps, which I'm giving priority first) should be finished
in a few weeks. It's being a boring repetitive task, but this game needs it.
Map palettes restored: 16/60 (in a week).
Sprites and Battle backgrounds will be the second part.
PS: Thank you Bregalad, I'll make sure to contact you when I work on it!