I'm looking to change a font routine around in a game I've been messing with. There's an 8x8 font routine, which is pretty standard (I copied the routine down, and I understand every instruction with no hitches). But there's also a 16x16 font routine, which is used for just about everything (dialog, menus, maps, items, etc). I want to change the 16x16 font routine to replicate the 8x8 one, thus giving me about quadruple the amount of space for everything (if I hack in a double line hack, which I intend on doing).
However, when I stepped through the 16x16 font routine, it kept loading and storing things to $4202. At first, I checked RAM, but when it didn't show up there, I figured it was a special SNES register, and pulled out Anomie's Register Doc. Frankly, it makes no sense to me. XD
Can someone explain how the above registers work, in somewhat easier to understand English? I can post a snippet from the font routine if necessary, to show exactly what it's doing, but I'd probably be right in assuming this register tends to work in a single way.
Thanks in advance,
~DS
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