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Topic: winhex help..sorta (Read 1 times)
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9volt Kappa
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« on: June 06, 2008, 02:27:09 pm » |
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OK so I was messing with winhex and opened up a game I scrolled down a lot and saw on the right side "NPC talk start NPC talk end" so my question is,having found this will the text be close or should there be a pointer after this that points to text.I'm very new at this so any help would be much appreciated. UPDATE-I think I found blocks of text or something,now on the right side it says 01.text all the way to 92.text
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« Last Edit: June 06, 2008, 02:41:42 pm by 9volt Kappa »
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Ryusui
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« Reply #1 on: June 06, 2008, 03:26:34 pm » |
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What platform is the game for?
Yes, this information is important.
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9volt Kappa
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« Reply #2 on: June 06, 2008, 04:39:26 pm » |
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The games for DS,are we allowed to talk about hacking new systems here on RHDN? also it has the character's name after the NPC talk start talk end thing
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Tauwasser
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« Reply #3 on: June 06, 2008, 09:08:16 pm » |
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Congratulations, you`ve opened the whole rom at once and now view one of it`s file trees... Try to unpack the nds file (they are kind of like ISOs in that regard) and you will find the files you`re looking for. http://wiki.pocketheaven.com/NdstoolcYa, Tauwasser
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9volt Kappa
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« Reply #4 on: June 06, 2008, 09:36:55 pm » |
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Don't really know what to do now,but I found a demo and played it some. would anyone here who's good with ROM hacking want to maybe add me to there MSN or AIM and help me a bit with this( I hope thats not a weird thing to ask)PM me if your interested
edit-I did what Tauwasser said,whats the next step in finding the script?
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« Last Edit: June 07, 2008, 11:11:43 am by 9volt Kappa »
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Tauwasser
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« Reply #5 on: June 07, 2008, 11:34:34 am » |
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So you extracted the files? Congratulations, now you either have already files a la 01.text ... 90.text and so on in one of the sub folders you have, or you ventured into a packed file which contains these files. Either way, the file header might give away what format they use. There are some pretty standard formats such as "NARC" archives for which there is an available utility online. I forgot the name though basically... It`s called narctool...
cYa,
Tauwasser
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9volt Kappa
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« Reply #6 on: June 07, 2008, 01:14:24 pm » |
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I've got a bunch of npc files I think they might be the text though I don't really know,thanks for the help so far BTW Update-ok the game's font is compressed,is there any documentation on DS graphics compresion?
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« Last Edit: June 11, 2008, 02:23:05 pm by 9volt Kappa »
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Tauwasser
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« Reply #7 on: June 11, 2008, 10:14:45 pm » |
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Try the standrd lzxx format and if that doesn`t work it uses an own compression which you might find out if you debug the code... Or look at it really hard (that`s how I figured some compressions scemes out already!)
cYa,
Tauwasser
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rmco2003
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« Reply #8 on: June 13, 2008, 01:19:23 am » |
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Maybe I should try looking really hard at the Re:CoM files DS games for the most part use LZ77 as their compression algorithm, I think there's a tool in the Utilities section that may help you decompress them easily, or you could try one of the GBA Pokemon decompressors since they have the same compression format. If not, you would have to debug the game as Tauwasser said. What game is this by the way?
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9volt Kappa
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« Reply #9 on: June 13, 2008, 05:19:21 pm » |
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Its Ganbare Goemon Toukai Douchuu,and well I'm sorta stuck with this compression stuff.Does anyone happen to know if theres a specific reason the snes versions haven't been translated yet.(the second,third and fourth ones are the best )
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