+  RHDN Forum Archive
|-+  Romhacking
| |-+  General Romhacking
| | |-+  Create a new game
Pages: 1 [2]
Author Topic: Create a new game  (Read 1347 times)
bahamutX
Guest
« Reply #15 on: February 17, 2006, 03:54:55 am »

Quote from: D on February 17, 2006, 03:37:54 am
The percentage was far lower in the NES/SMS/SNES/TG16/GEN days than during the PSX-and-beyond era. I would say 40% of the games during that time were utter shit with no redeeming value at all, as opposed to 85% in modern times.

Even the Dreamcast, as much as I would love to romanticize it, had about the same ratio of good to shitty games as any other system of its generation.

I would say it was rather the other way around. nes+sms had a lot of shitty games. it was hard to avoid them bacause i had no experience in choosing good games, no proper magazines, no internet.
as for dreamcast: there were just so few games on it compared to other big systems (even to neo geo) the chance of bad games appearing there was really small.
nowdays the games quality improved imho. sure there re black sheeps (e.g. matrix) but overall it got much better compared to 15 years ago.
D
Guest
« Reply #16 on: February 17, 2006, 02:49:05 pm »

... Um. No.

Unless all the NES games you played were unlicensed disasters like Kritter Kraze or SNES edutainment titles like Bronkie the Asthmatic Bronotsaurus, most of the shitty NES titles were better than the shitty PSX and DC titles.

Even the games in SomethingAwful's ROM Pit have more redeeming value than Blasto.
Rupert C. Pudgington III
Guest
« Reply #17 on: April 03, 2007, 12:06:17 am »

Too much stimulation at one time actually hampering productivity. What an excellent segue to my otherwise off topic post Grin

I have recently become interested in ROM hacking, and have begun doing some research. I am a noob in the truest sense of the word. I have no programming background. One major problem I have run into is that there is SO MUCH information that I don't know exactly where to begin. Yes, I HAVE read the getting started section, as well as an excellent tutorial by Aeris 130, and others. I feel that I have a fair grasp of the basics (Hex, Binary basic graphics and text hack etc.), but would really like to be able to learn to make less superficial modifications. One of my goals is to do an extensive hack of the SNES game shadowrun. Which is problematic, since it is heavily compressed, and there is very little info, and NO utilities for it. Anyways, I believe I have rambled enough. If anyone would take time to help a poor slow noob I would be very grateful. Roll Eyes
Ryusui
Guest
« Reply #18 on: April 03, 2007, 12:19:11 am »

Here's my recommendation: before you even consider tackling compression, try some ASM hacking first. Get your feet wet with something simple, like turning a 16x16 font into an 8x16, or maybe even implementing a full-on VWF.

You'll need an emulator with trace functions to start; this means FCEUXD for NES, Geiger's SNES9X Tracer for SNES, BGB for GB/C, and the command line-based VBA-SDL-H for GBA (I'm also told NO$GBA is good as well, but it's payware).
Rupert C. Pudgington III
Guest
« Reply #19 on: April 03, 2007, 12:33:52 am »

What is a VFW?
Also, could you recommend an emulator with trace function that has good documentation, since  I don't know anything really about how they work.
creaothceann
Guest
« Reply #20 on: April 03, 2007, 12:55:51 am »

VWF = variable-width font (like you're reading now)
FWF = fixed-width font (like Courier New)
Pages: 1 [2]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC