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Author Topic: YouTube/Google Video thread  (Read 19377 times)
Gemini
Guest
« Reply #180 on: July 03, 2008, 09:53:44 pm »

Innocent Sin, 40~ minute footage: 1, 2, 3, 4, boss.
frantik
Guest
« Reply #181 on: July 15, 2008, 04:45:54 pm »

been a while since i made a video for Super Mario Unlimited

http://www.youtube.com/watch?v=BTsdLOEtpjI
messiaen
Guest
« Reply #182 on: August 12, 2008, 05:19:36 pm »

A port I made of the classic "Underwater" SMB1 Theme into Mario 64:
 http://www.youtube.com/watch?v=SW6XEwrqq9M

More information on the music format can be found in this thread (especially in the last 2 pages):
http://jul.rustedlogic.net/thread.php?id=875
BRPXQZME
Guest
« Reply #183 on: August 15, 2008, 11:14:32 am »

(not by me, heh)

http://www.youtube.com/watch?v=S1Usgp3YXWM

:cookie: for anyone who knows the stage music without cheating.

« Last Edit: August 16, 2008, 09:39:47 pm by BRPXQZME »
I.S.T.
Guest
« Reply #184 on: August 15, 2008, 04:42:49 pm »

*Doesn't know it.* Sad

it is frigging awesome though.
HyperHacker
Guest
« Reply #185 on: August 21, 2008, 08:11:43 pm »

First ever custom MK64 track.

Right now it only works in Time Trial because the game does something weird with the hit detection in GP mode and I haven't put in a proper AI path yet. It also needs a lot of prettying up. Tongue (This is all gourad shading because textures don't want to work. It fades from opaque to mostly-translucent and back again though, which looks neat.)

I can post the IPS of this if anyone wants it, otherwise I'll wait until it's actually done. This version resorts to a few nasty hacks to get things working that I didn't have time to do properly, so some other levels don't work anymore. There's not a lot left to do (figure out hit detection, add AI and item box data, fix the graphic bugs, hopefully add some real textures so it looks like what I had in mind), but with my work schedule, who knows how long it'll take... :-/

(Small disappointment for those who've always wanted to make a track with a huuuuuge boost ramp that brings you up to like 300km/h and sends you flying some ridiculous distance: it doesn't work. The boost ramp just locks you at max speed, you don't accelerate. I bet I can fix that though. )

This game is a pain to hack! Everything is hardcoded and some of these programmers never heard of the struct keyword. Not to mention the code is heavily speed-optimized. (And yet terribly wasteful of CPU power at times, computing a number every time it's needed instead of keeping the result, etc.) I'm going to have to fix these things before I try to make an actual editor. (This level is coords entered in a hex editor, hence the ugly. Tongue)

Fortunately the level format is ultra-expandable; you can just throw stuff into the end of the file and it gets loaded into memory without disrupting anything.
Celice
Guest
« Reply #186 on: August 21, 2008, 09:13:38 pm »

I was just talking about your old lookings a little while ago, about Mario Kart Shocked  Nice to see some new stuff (last I remember was at the last acmlm I think).
creaothceann
Guest
« Reply #187 on: August 22, 2008, 05:42:05 am »

Quote from: HyperHacker on August 21, 2008, 08:11:43 pm
Not to mention the code is heavily speed-optimized. (And yet terribly wasteful of CPU power at times, computing a number every time it's needed instead of keeping the result, etc.)

Maybe they optimized for RAM usage, too.
HyperHacker
Guest
« Reply #188 on: August 24, 2008, 07:35:43 pm »

They certainly didn't. They use 16 and 32-bit variables for things that only range from 0-19, etc. Besides, N64 games execute from RAM, and the several instructions that calculate the value (repeated several times) take up much more space than the value itself. Tongue
captain Qball
Guest
« Reply #189 on: September 01, 2008, 12:11:37 pm »

Well might as well throw my videos up here for some input.  I've been fooling around with Super Mario Advance 4 and have created some levels.  I have two vids on youtube:

http://www.youtube.com/watch?v=gpZwLj5OiOw

This is the first level which I threw together to show some of the e-reader objects in action.  Any  of the new enemies don't display the graphics correctly, so I just used a few objects.

http://www.youtube.com/watch?v=0FteD6u0aJg

This one I made with level design actually in mind, throwing in some e-reader items near the end.  My goal was to create a seaside level like in Super Mario Land.

To my knowledge there is not much out there for SMA4.  I know someone named sludge created a world map editor, and I have the level header and offsets from a post on acmlm board a long long time ago.   Right now I'm just going through the different level types to try to map out the object banks.
Kitsune Sniper
Guest
« Reply #190 on: September 23, 2008, 02:51:27 pm »

Quote from: BRPXQZME on August 15, 2008, 11:14:32 am
(not by me, heh)

http://www.youtube.com/watch?v=S1Usgp3YXWM

:cookie: for anyone who knows the stage music without cheating.

God damn fucking retarded whirling cheating asshole GOENITZ. Tongue

Sorry for the necropost, but dammit...
I.S.T.
Guest
« Reply #191 on: September 23, 2008, 03:02:11 pm »

Can't necropost a sticky. >.> It's always up top.
BRPXQZME
Guest
« Reply #192 on: September 29, 2008, 11:01:41 am »

Quote from: Kitsune Sniper on September 23, 2008, 02:51:27 pm
God damn fucking retarded whirling cheating asshole GOENITZ. Tongue
I knew you’d get it :laugh:
I.S.T.
Guest
« Reply #193 on: September 29, 2008, 08:34:04 pm »

Somebody mind explaining the reference to me? >.>
BRPXQZME
Guest
« Reply #194 on: September 29, 2008, 10:15:59 pm »

Leopold Goenitz is the final boss of KOF ’96 (also sort of bonus boss of SVC Chaos and KOF ’98 UM). Like SNK bosses tend to be, he looks cheap as hell, and pretty much, yeah, he is. His stage is simply awesome because everything in the stadium for the “final” match (including what were spectators five minutes prior) is flying around. His theme song is titled “Trash Head”, but it’s really just a few nice (albeit short) loops that sound sufficiently ominous for the minute or so it takes him to beat your arse (or vice versa, though that generally takes longer). His character design is pretty meh visually, but his voice clips are some of my faves in the series, just because of how soft-spoken they are (like koko desu ka? – “Here?” and Kami no go-kago ga aran koto wo – “The Providence of God be with you.”).

Incidentally, Rockman no Constancy has other nice covers in its other stages, though I certainly can’t identify most of them.
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