I know that a pixel is either 2 or 3 bytes which when combined determine the color of the pixel, and that VRAM is an 1024x512 bitmap. Then the display is a rectangle within this bitmap. Assuming that that's all correct, I'm thinking I would simply need a bitmap editor (for want of a better term) analogous to tile editors as they relate to tile based systems. Problem is all of the tile editors assume you're working with X bytes organized in to WxH tiles, which doesn't help me at all. I'm looking for an editor that organizes X bytes in to 1 pixel and at N starts over at the next row of pixels.
Does such a thing exist? Or am I misunderstanding something? Any help would be greatly appreciated.

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) where the command packets are stored (still need to track down the routines that handle those, but that shouldn't be too hard) that are responsible for making the magic happen, at least as far as displaying the entire string goes.