I'm trying to fix a bug in a translation I'm working on.
Somehow some rouge data (likely palette data) is getting chucked into the tilemap.
It probably wouldn't be too hard to fix, except that I'm using FCEUXD SP 1.06, and I think it's allowing a VRAM write to go through without breaking.
(the debugger pauses when the game attempts to clear out a dialouge bar, and I can see the proper data being written, but when I have the hex editor open, I can see the bad data being written, with no pause)
(looks like FCEUXD SP has been updated to 1.07 a couple months ago. Do submissions work yet for updates of existing utils? This update offers a RAM Filter, which is reportedly a better cheat finder.)