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Topic: Atlas Trouble (Read 1162 times)
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DarknessSavior
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« on: March 29, 2007, 09:06:19 am » |
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I went to try and mess around with Atlas for reinsertion, but I got this error:
"A required .DLL file, MSVCP70.DLL, was not found."
Anyone know what I need to get that .DLL, or should I just try to find it by itself? I get the feeling this is Windows ME related. -_-
~DS
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snesmaster40
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« Reply #1 on: March 29, 2007, 09:12:25 am » |
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DarknessSavior
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« Reply #2 on: March 29, 2007, 09:14:36 am » |
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I wasn't asking for someone to FIND it for me, I was asking if I needed something other than that .dll file. I've had multiple instances of programs asking me for a .dll, I find it, and it STILL doesn't work. So I figure'd I'd ask before wasting my time. =P
~DS
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snesmaster40
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« Reply #3 on: March 29, 2007, 09:15:50 am » |
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Dump it in the same place where the exe is
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DarknessSavior
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« Reply #4 on: March 29, 2007, 09:17:45 am » |
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Argh, maybe I'm not explaining this the right way: I know what to do with .dll files, but I've had instances where I download a .dll file, put it where it belongs, and then I get a DIFFERENT error message.
~DS
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KaioShin
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« Reply #5 on: March 29, 2007, 09:20:54 am » |
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You may need a few, but yes this will work if you supply the needed dlls. I think these are of some c library used by many programs.
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DarknessSavior
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« Reply #6 on: March 29, 2007, 09:21:58 am » |
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Gotcha. ^_^
~DS
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Gemini
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« Reply #7 on: March 29, 2007, 10:09:31 am » |
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Are you going to use that for CT insertion? Ew, that's gonna kill the whole pointer order.
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Nightcrawler
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« Reply #8 on: March 29, 2007, 11:35:13 am » |
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I know exactly what you're asking and I'll give you the answer you want: MSVCP70.DLL contains C++ run time library functions for .NET. Therefore, the installed thing you're missing is .NET.
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DarknessSavior
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« Reply #9 on: March 29, 2007, 01:14:33 pm » |
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Are you going to use that for CT insertion? Ew, that's gonna kill the whole pointer order.
Well, it's either that, or do it by hand. Why would using Atlas kill the pointer order (do note, I haven't even messed with it yet, so I don't know if it does something funky to the pointers upon insertion)? ~DS
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Klarth
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« Reply #10 on: March 29, 2007, 06:07:11 pm » |
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Well, it's either that, or do it by hand. Why would using Atlas kill the pointer order (do note, I haven't even messed with it yet, so I don't know if it does something funky to the pointers upon insertion)?
Nope, it doesn't. I don't know how the CT dialogue pointers are setup, but Atlas has a variety of approaches to write pointers which can cover all of the scenarios I can think of in an uncompressed ROM. It just depends on how pretty you want it to be. Whether you use conventional pointer tables, pointer lists (for pointers strewn all through the ROM or just out of order somehow), or manual pointer writing.
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DarknessSavior
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« Reply #11 on: March 29, 2007, 06:10:31 pm » |
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Well, I haven't really messed with the pointers yet (that's actually next in my list of things to do, before insertion, but I wanted to mess with Atlas a bit to get used to it), but I understand enough about them to work with them once you figure out what type of pointer system the game has. I wouldn't think that using an insertion program would do anything to them, but then again, as I said, I haven't messed with CT's pointers, yet.
~DS
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Kitsune Sniper
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« Reply #12 on: March 29, 2007, 06:23:19 pm » |
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Are you going to use that for CT insertion? Ew, that's gonna kill the whole pointer order.
No it won't. I use this and it doesn't change the pointer order at all. :p
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Gemini
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« Reply #13 on: March 29, 2007, 06:40:06 pm » |
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No it won't. I use this and it doesn't change the pointer order at all. :p
And I tell you it will. CT's pointers do not match the script order, so repointing everything from the script structure will cause the game to display some sentences instead of others.
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Ryusui
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« Reply #14 on: March 29, 2007, 06:53:04 pm » |
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Which is why I wrote an app that dumped Patlabor's script based on the pointer order.
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