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Author Topic: Tile Map Editors  (Read 709 times)
KaioShin
Guest
« on: January 24, 2007, 05:31:38 pm »

I played around with GBA tilemaps today and wondered if there wasn't an editor which lets you edit those maps. There are several Tile Editors, but rearranging them into a new tilemap seems like a royal pain if one only has a hex editor for the task. I looked through our database and only found a tool for SNES tile maps specifically and one named Tiler which is DOS and seemed to crash on me when I pressed a mouse button (and it even says at the start - you are running on win, expect crashes).

Are there other ones I overlooked? Does no one else feel the need for such a tool? Maybe other tools have this stuff built in and it's not explicitly mentioned in the descriptions, so I didn't try it out.
The reason I'm played around with those is that I need to change the menus in DQM somewhat. I think I found the tilemap in ROM, but it would be best if I could just load it into a tool, imported some tile data and display the map right onto the screen. One look and I'd knew what I found :p
Spikeman
Guest
« Reply #1 on: January 24, 2007, 05:39:58 pm »

I've played around with graphics that needed the tilemaps changed a little bit, and I agree that it is a pain in the ass to do it in a hex editor. It probably wouldn't be to hard to code a simple utility to rearrange them, I've even thought about making one myself in the past, but I'm just not good enough at programming graphical things to do it quite yet. Sad
danke
Guest
« Reply #2 on: January 24, 2007, 05:45:32 pm »

Djinn Tile Mapper is a very nice program for that. It's in the database, only someone put it under "Script Extraction/Insertion" instead of "Graphics Viewers/Editors."
Nightcrawler
Guest
« Reply #3 on: January 24, 2007, 05:51:03 pm »

That's because it doubles as a script tool from what I gather as odd as that sounds...
danke
Guest
« Reply #4 on: January 24, 2007, 06:06:43 pm »

Well, it allows you to view text as it appears in the ROM... But other than that, there's no features in it that have anything to do with text.
KaioShin
Guest
« Reply #5 on: January 24, 2007, 06:11:09 pm »

Thanks for the suggestion, I think this will get the job done Smiley
Nightcrawler
Guest
« Reply #6 on: January 24, 2007, 06:31:01 pm »

Quote from: danke on January 24, 2007, 06:06:43 pm
Well, it allows you to view text as it appears in the ROM... But other than that, there's no features in it that have anything to do with text.

Ok. I moved it to Graphics Viewers.
Tauwasser
Guest
« Reply #7 on: January 25, 2007, 03:11:22 pm »

Mappy - has some neat features Cheesy I Like it alot, though I would like it to have a gb mode, so I dodn't have to cut those pesky bytes apart and do math on it. But for creation adn editing, it's really useful. It's intended to work with gba, so it should be no deal. I'm just not sure about hosting it here. Might wanna check out the site:

http://www.tilemap.co.uk

cYa,

Tauwasser
Djinn
Guest
« Reply #8 on: January 29, 2007, 09:10:12 am »

Quote from: danke on January 24, 2007, 06:06:43 pm
Well, it allows you to view text as it appears in the ROM... But other than that, there's no features in it that have anything to do with text.
You are wrong. Text editing is available. With "Get String" and "Put String" buttons DTM can dump the text string and store it back.

-Subject-
I have a program which can generate map, tiles and palette from BMP and vice versa. It supports NES, GBA (4, 8 bit) and Genesis maps and tile formats.
You need to dump the map and tiles from a game to external files, then open files in the program to convert.

There is an image received from map, tiles and palette of Teenage Mutant Ninja Turtles title.
« Last Edit: January 29, 2007, 09:34:41 am by Djinn »
RadioShadow
Guest
« Reply #9 on: January 29, 2007, 11:22:38 am »

^ Where can that be downloaded from? 
Djinn
Guest
« Reply #10 on: January 29, 2007, 12:34:56 pm »

http://magicteam.ucoz.ru/progs/MapImage.v1.0.rar
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