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Author Topic: Castlevania Adventure GFX Enhancement...  (Read 338 times)
deespence2929
Guest
« on: January 02, 2007, 05:04:49 am »

After is submitted my CVA hack to the site I started getting the idea to improve the games graphics further. So I started by reshading many of the games sprites, and enemies to look more Castlevania II : Belmonts revenge like. I kept the black outline on most things tho so everything will blend together well. Well, I completed the redoing of the gfx through the first level. I guess to illustrate that it's a demo I deleted the gfx for the later levels so it's impossible to play thru what I haven't changed yet. The next version Should be the final version.

I should note that this was built on my last CVA hack, which included faster walking speed and the ability to keep you whip powered up after being hit by an enemy.

Here's the file : http://www.geocities.com/iamstillhiro1112/CADmo.zip

Here's images.






Later I will also do the same to the color version found in Konami GB collection.
Special T
Guest
« Reply #1 on: January 02, 2007, 02:47:04 pm »

Wow just by looking at the pictures I think this hack looks nice & I like that your built it off your CVA Quick Fix hack (I liked that a lot better than the original, it made the game more enjoyable)

I will check this demo out later on tonight when I get home
Guadozoku
Guest
« Reply #2 on: January 03, 2007, 11:59:43 am »

Your hack page doesn't state it, but does that patch, or will this one, correct some of the annoying level designs in this game, like the 20+ EXACT jumps you have to make at the end of the first level?
deespence2929
Guest
« Reply #3 on: January 03, 2007, 12:25:41 pm »

No, I'm not really looking to rewrite the levels either. I'm just trying to improve what is there, since this is one of the least liked Castlevania games. Castlevania Legends is another least liked CV game, I was working on it also but haven't touched that one in quite a while.
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