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Author Topic: Better way to insert ASM hacks?  (Read 519 times)
Spikeman
Guest
« on: December 21, 2006, 06:54:13 am »

Right now I compile my hacks and paste them into the ROM in a hex editor. Is there a way to just compile them into the ROM or something? (I work mainly on GBA stuff, so I'm using goldroad).
Ryusui
Guest
« Reply #1 on: December 21, 2006, 12:45:14 pm »

It might be possible using Goldroad...xkas for SNES hacking is a definite "yes".
d4s
Guest
« Reply #2 on: December 21, 2006, 01:34:32 pm »

xkas or wla dx, although some people here dislike the latter.

[edit]
oops, i didn't read your post carefully enough.
the above is only valid for snes, of course.
KaioShin
Guest
« Reply #3 on: December 21, 2006, 01:56:37 pm »

For GBA there is no way. You might want to write a small tool which inserts through batch file or something, still better than using a hex editor for it.
Spikeman
Guest
« Reply #4 on: December 21, 2006, 03:10:29 pm »

Alright, I was planning on doing something like that. Just checking to make sure it wasn't already possible. Wink
byuu
Guest
« Reply #5 on: December 21, 2006, 04:15:49 pm »

In a few years when I have time, I might extend xkas to work on any platform via the ability to manually specify your own address decoding inside the assembler file and/or opcode sets. Kind of like WLA DX, but again without all of the red tape.
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