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Author Topic: A Castlevania Advenuture sprite...  (Read 325 times)
deespence2929
Guest
« on: December 18, 2006, 04:20:32 pm »

I'm working on the castlevania Adventure sprites, trying to upgrade them to either be similiar to the graphics of the sequal Castlevania 2 : belmonts revenge. Or to just be better in general. I'm trying to come up with a good sprite for the guy seen in the picture. I was thinking of just improving the shading on him originally. It's not possible to just port it's graphic from Castlevania 2 cause it don't have a walking animation, only jumping, and it's too large. I decided to try to make a bit of a hybrid. Combining his look from CV2, and CV1. I'm not to sure if I like the results. Anyone got any suggestions or can do it better?

That final jumping sprite combines the front of the first sprite with it, so any changes made on that part is reflected in the jumping sprite. Also included is a pic of the sprite in action.

[attachment deleted by admin]
Doom127
Guest
« Reply #1 on: December 18, 2006, 05:15:35 pm »

iamstillhiro1112, if I recall, the Castlevania Adventure just happens to be one of the only games that's fully compatible with the GBColorizer program (the other one being Metroid II). It allows you to directly edit every sprite individually, giving each the color and look you want of it. I would say that's the quickest way at the moment to give your game NES-level graphics.

Edit: Scratch that idea- I just tested it. GBColorizer will appear to overlay the graphics, but only palette 1 (for both background and sprite) gets used regardless of palette selection, just like all the MegaMan games. Never mind about GBColorizer. It's still worthless.
« Last Edit: December 18, 2006, 05:28:52 pm by Daniel »
Moulinoski
Guest
« Reply #2 on: December 18, 2006, 05:48:29 pm »

Quote from: Daniel on December 18, 2006, 05:15:35 pm
iamstillhiro1112, if I recall, the Castlevania Adventure just happens to be one of the only games that's fully compatible with the GBColorizer program (the other one being Metroid II). It allows you to directly edit every sprite individually, giving each the color and look you want of it. I would say that's the quickest way at the moment to give your game NES-level graphics.

Edit: Scratch that idea- I just tested it. GBColorizer will appear to overlay the graphics, but only palette 1 (for both background and sprite) gets used regardless of palette selection, just like all the MegaMan games. Never mind about GBColorizer. It's still worthless.

Not only that, but if you try using a GBColorier-ized rom on the PSP's GB/C emulator (Rin), it won't know what the heck to do! XD
deespence2929
Guest
« Reply #3 on: December 18, 2006, 07:45:19 pm »

Besides, CV adventure was colorized in Konami GB collection. So, colorizing it would be redundant.
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