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Author Topic: Hack Super Mario 3 for SNES (Mario All Stars)  (Read 1024 times)
matt_411
Guest
« on: December 03, 2006, 04:42:56 pm »

Hi. I found a file where someone made their own levels for Super Mario 3 for SNES in Mario All Stars. I absolutely cannot find an editor that will work with SNES. Anyone have any ideas what this person used?
Moulinoski
Guest
« Reply #1 on: December 03, 2006, 04:59:36 pm »

Super Mario Bros. 3 Utilities

For NES, tho'. I don't think there's an editor for the All-Stars version on RomHacking... Maybe someone else on the board may help you?

[MMJ: fixed the URL tag so it doesn't stretch out the board]
« Last Edit: December 03, 2006, 05:31:08 pm by MegaManJuno »
Aerdan
Guest
« Reply #2 on: December 03, 2006, 05:03:23 pm »

Please learn how to use the [url] BBCode, Moulinoski.

matt_411, there might be a utility on Zophar's; if there is, please submit it to our database?
matt_411
Guest
« Reply #3 on: December 03, 2006, 05:04:09 pm »

Well this 'expert hack" I downloaded is for the All Star Version of Mario 3 (SNES) and the map and levels are edited flawlessly... No clue what can be used.... HELP!
matt_411
Guest
« Reply #4 on: December 03, 2006, 05:08:21 pm »

no luck on Zophar's site.....
Dragonsbrethren
Guest
« Reply #5 on: December 03, 2006, 06:40:49 pm »

At least one of the level editors supports All-Stars, I forgot which, just check the readme files.
deespence2929
Guest
« Reply #6 on: December 03, 2006, 11:00:23 pm »

I remember a SMB3 editor did support all stars. Not as well as the NES version tho. There was also a "Lost Levels" hack for SMAS. It added in the levels that were lost from the NES version. I guess it was inspired by that other NES SMB3 hack that did the same thing.
matt_411
Guest
« Reply #7 on: December 04, 2006, 10:53:14 am »

Well I can barely get the NES ones to work without some sort of bug happening, so I doubt support for all stars is any better. I really wish I knew what this person used / did because the levels are flawless.
Moulinoski
Guest
« Reply #8 on: December 04, 2006, 01:27:41 pm »

Quote from: Aerdan on December 03, 2006, 05:03:23 pm
Please learn how to use the [url] BBCode, Moulinoski.

matt_411, there might be a utility on Zophar's; if there is, please submit it to our database?

... Oops? I don't know how- But looking at your post... within the quote, that is, I sorta see what you mean... Yeah, sorry about that...
akadewboy
Guest
« Reply #9 on: December 04, 2006, 01:34:41 pm »

Mario Improvement 3 should work with the SNES All Stars rom. At least that's what it says in the readme, I've never tried it.
Moulinoski
Guest
« Reply #10 on: December 04, 2006, 02:09:52 pm »

Quote
Why don't you make a version of Mario Improvement 3 that works with Super Mario All-Stars?

Version 0.95 includes internal support for all of the Mario Allstars levels, but you can't edit headers or pointers in Mario Allstars yet, and some other things that are supported in the NES version are not supported in Mario Allstars yet. MI3 detects Mario Allstars ROMs by extension, so make sure the extension is .smc before loading one.

But it's not like it works very well, according to this...
matt_411
Guest
« Reply #11 on: December 04, 2006, 02:32:14 pm »

What does it mean by "you can't edit headers or pointers in Mario Allstars yet." - Are you able to add custom objects to the levels? I am not sure what headers and pointers are.

Also, can someone guide me through how to make a successful custom level? Like there are several options when it comes to saving it like "save rom, save M3 level, etc." I've had trouble with MI3, I would try to play my level sometimes and it would be all messed up. Thanks!
Dragonsbrethren
Guest
« Reply #12 on: December 04, 2006, 02:40:26 pm »

Headers determine what graphics, music the level uses, pointers tell the game where pipes and doors lead. I really suggest just editing the NES version, I never really liked MI3, you can use Beneficii's map editor for the NES version, I found it a lot more user friendly.
Moulinoski
Guest
« Reply #13 on: December 04, 2006, 03:47:51 pm »

Quote from: Dragonsbrethren on December 04, 2006, 02:40:26 pm
Headers determine what graphics, music the level uses, pointers tell the game where pipes and doors lead. I really suggest just editing the NES version, I never really liked MI3, you can use Beneficii's map editor for the NES version, I found it a lot more user friendly.

Dude, you just made realize what the heck those terms are! Cheesy *hugs* That was ghey... >_>

::EDIT::

Wait, but in translation hacking, I read people's posts about changing the pointers around so that text "A" looks like "B" or something like that... ... ... And, sorry if I'm sorta off-topic... If I am, just PM me I guess...
KaioShin
Guest
« Reply #14 on: December 04, 2006, 04:37:43 pm »

Pointers do what the name suggests, they point to something. If change the pointer for string a to string b's address string b will be displayed when the game would display string a otherwise (ten points if you can understand that sentence!). This works the same for level data, music, game locations, sprites, whatever type of data you can think of.
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