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Author Topic: Genesis / GBA Hacking  (Read 1302 times)
Special T
Guest
« Reply #15 on: November 28, 2006, 05:23:18 pm »

How would I be able to ensure that I am programming within the limits of the original hardware as to save me from having to back track and fix something later on and allow it to be playable on actual hardware?

I know the answer to the above question is to test the hack on real hardware (I personally can’t however I’m sure I can find somebody at the sonic forum) but are their certain guidelines I can follow to make sure I don’t run into any problems. Thanks!

Also I understand that real game cartridges have limitations such as space for example, but since the emulators attempt to accurately emulate the hardware only, the cartridge is a separate device, so the size of the rom shouldn’t really matter right? (or at least I don’t think it should matter). So as long as I program within the hardware (console) specifications I shouldn’t have an issue even if I create an extremely large rom hack (one that is larger than a normal genesis game found on a cartridge) Please correct me if I’m wrong or shed some light (also if this doesn’t make sense please let me know I can elaborate). Thanks
MegaManJuno
Guest
« Reply #16 on: November 28, 2006, 05:47:59 pm »

From my understanding, you'll still be limited in size to the largest cart-size possible on the Genesis (not necessarily the largest one released, but the largest it could have supported, assuming the largest possible size wasn't reached in any commercial release).

Kega Fusion would probably make a good starting point for testing before you get to actual hardware testing since, as Dragonsbrethren mentioned, it does seem to be one of the most accurate Genesis emulators currently available.  Heck, it can even play the few Sega CD games that also used the 32x that came out from what I recall, where most (all?) other emulators fail.
Nightcrawler
Guest
« Reply #17 on: November 29, 2006, 10:41:04 am »

Make sure you read the official or known accurate technical documents on whatever features you're using beforehand. This can help prevent any problems. But yes, ultimately, you'll need to have it tested to really know you did something wrong and it needs to be fixed.

I'd stick to the largest ROM size that will load in the copier of those that are testing it. Easy answer there. If it's larger than that, nobody can test it unless they actually made a cart(especially a uncommonly large one) which I don't think many will do for you once or regularly for testing during development.
Wing ZX
Guest
« Reply #18 on: November 29, 2006, 02:37:35 pm »


Quote
I wanted the whole 16 bit series in one game. I was planning on doing other modifications to each game as
 
It has already been done by saga in a sonic game called Sonic Jam for the Saga Saturn.It came out in the UK in 1998 or 1999 and it was great the only  game they didn't include was sonic 3D which is no big loss .

MegaManJuno
Guest
« Reply #19 on: November 29, 2006, 03:20:31 pm »

Quote

It has already been done by Sega in a sonic game called Sonic Jam for the Sega Saturn. It came out in the UK in 1998 or 1999 and it was great. The only game they didn't include was sonic 3D which is no big loss.

Sonic CD wasn't included either...  Also, it was available in the US as well (I own it).

More details.
Wing ZX
Guest
« Reply #20 on: November 29, 2006, 05:00:41 pm »

I had it as well I used to play it all the time
Special T
Guest
« Reply #21 on: November 29, 2006, 05:08:13 pm »

Sonic Jam was fun I liked the world map idea

The hack I'm trying to make (just in the planning stages right now) would take the principle idea's that Cinossu used in his Sonic The Hedgehog Extended Edition hack and expand on them.

I really like the warp ring system that Cinossu uses in his hack among other things. Once I played the hack I thought of all kinds of things I could do to improve it. For one I could implement more characters, and include  more games, and even hide bonus material through out the game.

This is kind of rough interpretation but my hack would be a Metroid meets Sonic type game if that makes any sense.
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