Ok, does anyone know a way round this problem. I'm using the latest windows ZSNES, the 11/12 WIP and the tracer hits a vsync interrupt every 12 instructions or so This makes the debug mode completely unusable
It would be nice if you would say what game you were trying to debug, and what steps you were going through, and maybe pasted a bit of the trace output. So, you know, I could see if this is an old bug or a bug of mine, for instance ;-). (I'm the one who ported the debugger to use curses instead of DOS calls, so it would be "useable" on non-DOS systems.)