Let me repeat:
Graphics data is like paint-with-numbers. It doesn't have the actual color information, just which color out of a numbered palette is supposed to go in each pixel. Problem is, when you open a ROM in TLP or Tile Molester, they don't know which bytes in the ROM spell out the palettes. That's where vSNES comes in.
It allows you to dissect a snapshot of the game running in progress. TLP and Tile Molester don't know where the palette is, but the game does, and it always loads it into the same section of memory. vSNES allows you to take that palette data and save it to a file which you can then import into TLP or Tile Molester. Neat, huh?
I knew that much, and it is fantastic. I just don't know how. =/
Furthermore, I'm going to guess there is no easy way to find any specific sprite for the editing process is there??
(sorry if these questions are stoopid ones, Im very new but very inspired at rom/graphics hacking)