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Author Topic: The best way for batch processing of graphics  (Read 1 times)
Auryn
Guest
« on: January 31, 2010, 03:03:09 am »

Hi there,
I have a problem, there are tons of tools out there to extract/edit/insert graphics/tiles but they seem been created for 1 graphic at time....what if u have alot of graphics??
I have actually 2 project in mind; the first one is for psx:
1 file with 600 something TIM inside,
extracted with tim TimMultiRip, do i have to now convert all by hand??
At least a preview of the files in window would be help full even if it's still a looooong job to do.

The second project is even worse because of many things.
It's for NDS, 1 file with a pointer table and many single LZSS compressed graphics, none of this graphics in stored like they appear in the screen:

the most graphics on screen are like

ABCD              after decompressing they are stored as    AB
                                                                                  CD

or

ABC
DEF
GHI               after decompression i see them as A
                                                                      B
                                                                      C
                                                                      D
                                                                      ...

for a total of 3500 something graphics O.o

Sadly i lack on programming skills so my question is if there is a  "TimMultiRip" tool out there for the NDS that support LZSS compression with maybe a build in graphic converter and that can then put the file together again after the edit?Huh
I believe Pokemon games use such files too, no tools from that side??
What about the order of the graphics??
is there a Remapper /reorder for graphics of NDS with batch processing support??
It would even be ok if he work only in 1 way because the graphics are very simple (basically only windows with some text or some "logo" that have to be changed anyway).
Means i could create the translated graphics in png/bmp/etc.. from scratch already and i just need the program to remap /compress and insert in the big file.
Thanks for suggestions/tips/secrets  or maybe somebody is ready to create me such tools. Smiley :thumbsup:


Gemini
Guest
« Reply #1 on: January 31, 2010, 09:17:16 am »

Could you post a couple screenshots of the scrumbled graphics? As for the TIM batch convertion, that shouldn't be a problem to program. I could probably provide you with a fast converter.
Auryn
Guest
« Reply #2 on: January 31, 2010, 06:11:37 pm »

Here u go!
Title screeen from emulator:

This is the logo decompressed from the file
(yes, i didn't bother with paletts for now Tongue):

And one of the 3 text windows decompressed from the file
(yes, everything is graphic):


another screen from the emu:

the small buttons in the lower right corner from the file:


The 2 lines black window:

is probably stored like this in the file
(yes, I know it's not the right one like the screen,
lazy to browse 3527 pics to find the right one:p) :




The batch Tim converter would be awsome, there are 2-3 games that need that :p
Thanks
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