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Author Topic: Editing saves from Dungeon Siege (PC)  (Read 1 times)
JCE3000GT
Guest
« on: December 27, 2009, 08:20:24 pm »

I've tried to follow the guide on GameFAQs but when I edit anything the game ignores the edits.  Does it have to do with me getting the Legends of Aranna expansion combo pack?  There are two separate exe's for Dungeon Siege and the expansion so that shouldn't matter.  Does anyone have any experience editing the save files successfully?  I know HOW to do it but the game doesn't RECOGNIZE the edits. 

December 30, 2009, 11:34:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I am still frustrated.  I just cannot get this to work. 
« Last Edit: December 30, 2009, 11:34:42 pm by JCE3000GT »
Bond697
Guest
« Reply #1 on: January 02, 2010, 09:58:35 pm »

are you sure you're editing the right data, that it's not set to read-only, etc?

by right data,  i mean the correct copy of the save file.
JCE3000GT
Guest
« Reply #2 on: January 03, 2010, 12:03:03 am »

Yes and no.  Its not set to read only and I'm sure I'm editing the right data.  I think the last patch must of some how blocked the ability to edit the data. 
RetroHelix
Guest
« Reply #3 on: January 03, 2010, 03:37:53 pm »

Looks like the savedata for each game is stored at different places. The savefiles for LoA are here I think: "...My Documents\\Dungeon Siege LOA\\Save"

I also found a site that looks interesting when it comes to editing DS: http://dungeonsiegegear.tripod.com/
JCE3000GT
Guest
« Reply #4 on: January 03, 2010, 04:25:11 pm »

I'm trying to edit the regular Dungeon Siege saves, I've verified the right save file location and I'm using the right tools but it just won't work.  I'm guessing there is something I'm missing...


Here's the info:



Original entry:

Code:
[10]

{
equip_slot = es_weapon_hand;
gold_value = 1673;
inv_location = il_active_ranged_weapon;
template_name = minigun_dragon;
}

Modified entry that doesn't work. 
Code:
[10]
{
equip_slot = es_weapon_hand;
gold_value = 1673999;
inv_location = il_active_ranged_weapon;
modifier_prefix_name = daring;
modifier_suffix_name = ofinfluence;
template_name = minigun_dragon;
}

Once the modified saved game is loaded in the game itself and resaved the item ID changes and all of the modified entries are discarded and the save reverts to the pre-modified state.  This is quite annoying.

*edit*
Oh, and I tried changing the "4" of the gold amount to "9" and that didn't work either. 
« Last Edit: January 03, 2010, 04:52:56 pm by JCE3000GT »
RetroHelix
Guest
« Reply #5 on: January 04, 2010, 02:34:00 am »

Quote
Once the modified saved game is loaded in the game itself and resaved the item ID changes
Does this mean your changes are recognized but being discarded on resave? Or did I got this wrong?

If your guess is right you could use Process Monitor to look which file will be used to read and restore the old, not edited savefile.
You verified that you edited the right savefile but did you repacked the edited savefile with Tank Creator and saved the "output" to the right place with the right extension with the right name?
JCE3000GT
Guest
« Reply #6 on: January 04, 2010, 05:21:13 pm »

Quote from: RetroHelix on January 04, 2010, 02:34:00 am
Quote
You verified that you edited the right savefile but did you repacked the edited savefile with Tank Creator and saved the "output" to the right place with the right extension with the right name?

Yes, yes and yes.  I've already looked and there is only 1 file being used when DS saves a game and I cannot get the game to recognize the changes.  Its like each item only has 1 possible function, where as Legends of Aranna can have the same item have multiple possible variations.  I'm pretty sure this is the issue.  When I start up Legends of Aranna after I beat DS I'll see if this is the case. 
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